/*

*/

ink
	parent_type = /obj/item

	New()
		..()
		uses = new /restricted(0, initial_uses, initial_uses)

	var
		restricted/uses
		initial_uses

	proc
		add_to_player(player/p)
			if(!(locate(type) in p.ink_vials))
				p.ink_vials.Add(p)

	priestink
		name = "Priest's Ink"
		initial_uses = 10
		//TODO: have icon
